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If it gives defense, the color will be green. if a fraction results the level requirement is rounded down.Įach item has a description color based on what bonuses it gives. So +2 Attack would add 2×2=4 levels, +3 to Exploration would add 3×(2/3)=2, etc. Bonuses to Skills increase the requirement by 2/3 per level. Runes simply add 3 levels each: for example Glowing(3) would add +9 to the level requirement, as would Glowing(1) combined with Stained(2) on the same item.Īdding enchants with Smithing also increases the equip level by 2 for every increase in Attack and 4 for every increase in Defense. +1/+2/+3 procs for weapons, armor, and accessories add varying amounts depending on the item. For more info see the Smithing skill page.Īlmost all items have a minimum character level to equip, be it zero or higher. Adding high bonuses can be an expensive process, however many accessories (and some light armors) come with baseline enchants already attached (which can also be removed if you wish). Items dropped directly by monsters cannot proc to be a higher quality, or possess runes.Įnchants can be added to items to boost attack, defense, and skills using gems with the Smithing skill. Runes can also be added and removed with Glowing Altars found in the Underworld. Rune chances from crafting are found on the Crafting page (chances from knitting are known to be higher). Meaning you can stack up to 25 across all equips. Indicated by a * after the name, these are unique and often powerful bonuses, each of which can stack up to 5 per item (and up to 10 on two-handed items). Īdding a defense or damage enchant to an item does not increase its durability.
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This bonus is added to damage, or to armor if the item doesn't have a damage stat. When an armor, weapon, or accessory is first crafted or found in a chest it can proc to be better than normal, indicated by a +1, +2, or +3 after the name. In all three cases the character level required to equip the item will increase depending on the bonuses added (also discussed at the bottom of this page). Many items can have their stats enhanced with higher quality procs, runes, and enchants, discussed below. Materials are gathered or refined for use in crafting or building, while Other includes a variety of crafted and collected items of different uses.
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These lists have been divided into the five subpages linked above, while this page retains information about items in general. Some types of gems can also be dropped by certain monsters.ĭropped by Skeleton Lords, Green Dragons.Items are game objects that can be placed in your inventory. Gems are mainly used in Smithing and are mined from Crystal Rocks (primarily found in the Underworld). Mined from Desert, Gold, and Crystal Rocks.ĭropped by Ghosts (rarely), Quill Beasts, Vampires, Yetis.įrom Smelting Tin and Copper together in a clay pot.įrom smelting Hematite and Charcoal in a Bloomery.įrom smelting Hematite, Charcoal, and Gold in a Bloomery. Mined from Black Rocks or Dug from Snow Tiles.
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Mined from all rock types except Gold Rocks. Items specifically associated with Mining. Items specifically associated with Foraging.ĭropped by Goblins, Mages, Archmages, Summoners.ĭyes are made by placing a bucket of water on the ground, standing over it, and dropping a dye plant from your inventory (either Woad, Weld, or Madder, shown in the table directly above). Used to make Arena Tickets and in other crafting. Used in Reinforcing Structures, sealing items and crafting Depth Recall. Use a Spindle while holding Wool in your inventory. Molts from chickens between 10-30% hunger only on grass tiles.
Mystera legacy repair items plus#
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